Spring 2019 Emerald City League High School Girls Ultimate Guidelines

(Updated 4/29/19)

 

All games will be played in accordance with WIAA regulations except as noted below.

 

Season Dates: February 25 – state finals (May 24)

Seattle Invite: May 4-5

League schedule last day: May 9

Tie-breaker (if needed): May 10

ECL Tournament, Day 1: May 13 (4 at 1, 3 at 2)

ECL Tournament, Day 2: May 15 (winners from 5/13 play at higher seed to determine ECL #1/#2 to state bracket; losers from 5/15 play to determine ECL #3 to state bracket)

Pigtail game vs. SPL/PSL (if needed): May 17 (Not needed this season)

State Quarterfinals: May 20 or 21 at home of higher seed (field must be regulation size and in appropriate condition)

State Semifinals: May 22

State Finals: May 24

 

Minimum Practice Days per Individual: 10

 

Regular Season Contest Limit: 16 + Jamboree + Invitational Tourney

 

Affiliation
The league is sanctioned through DiscNW, and registration and rostering is done through DiscNW for all players for JV/varsity league, DiscNW State, the JV Jamboree, and the Seattle Invite.

 

League Champion and League Standings

The top-ranked team at the end of the regular-season league schedule shall be declared League Champion. The league tie-breaker policy (compare head-to-head league record, if still tied compare league record vs. opponents from the top of the standings downward) will be used to break ties. If teams are tied for 1st at the end of the regular season a tie-breaker game will be played to determined League Champion and league tournament seeding.

 

Reporting Scores

Coaches are responsible to report game scores to their AD after each game. Each AD will then tweet game scores, which will be visible along with online league standings.

 

State Tournament

Bracket to be determined and announced by DiscNW. There will 3 berths to state from our league this season.

  

Player Eligibility

Players are subject to the same WIAA eligibility rules as other ECL sports.

 

Rule Book

USA Ultimate 11th Edition, with the “Contact” rule and 20-yard end zones. Exceptions may be agreed upon by competing schools for safety (see below under Safety and Coach Communication).

 

Self-Officiating

Players are responsible for their own foul and line calls. Players resolve their own disputes. If asked, coaches can help with clarification of rules, but may not make calls. If both schools agree, observers may be used, if available.

 

Out of Season Play

Students may not participate in more than one season of school-sponsored ultimate per calendar school year, aside from the summer. ECL schools will not support boys' teams or boys' playing opportunities outside of the fall season, with the exception of summer. ECL schools will not support girls' team or girls' playing opportunities outside of the spring season, with the exception of summer. Summer play is allowed after the final spring tournament concludes, until July 31, as per WIAA rules. School-sponsored mixed play is only allowed for Friday, Saturday, Sunday of Spring Reign.

 

Out of Season Coaching

It is not considered out-of-season coaching for coaches who coach select or local camps provided the participation guidelines are open to all interested players regardless of school affiliation. This is one main difference from WIAA rules based on the relatively small size of the high school ultimate coaching pool.

 

Pre/Post-season Coaches’ Meetings

Preseason: Possible meeting. Details TBD.

Postseason: Date/time TBD. Location: Park Pub (6114 Phinney Ave. N.)

 

Safety and Coach Communication

·      Coaches of both teams should collectively ensure field and playing conditions are safe prior to the game.

·      For games on adjacent fields, keep the common sideline space clear of coaches/players/spectators to avoid possible blind-side collisions.

·      No goals, bicycles, or other dangerous obstacles should be within 10 feet of the field. Remind players and spectators to stay back from sidelines and to keep gear well back from sidelines so players can throw without worry of hitting sideline players/spectators/gear and to provide safety for on-field players near sidelines.

·      If soccer goals are not movable use cones to adjust the field accordingly.

·      If lightning if sighted move to shelter and don’t restart the game until 30 minutes after last lightning sighting.

·      Home team wears white jerseys, away team wears dark jerseys, unless previously arranged or colors are clearly differentiated. To optimize flexibility teams are encouraged to bring both home and away jerseys to all games.

·      JV/JVC games: Coaches should meet before the game to discuss strength/match-up issues, whether zone will be played, whether to play longer if time remains, etc. in an effort to align expectations and maximize the experience for all participants.

 

Game Rules

A game is played until one team first reaches or exceeds 13 goals with a margin of at least two goals, or until a cap is reached. There will be a hard cap at 80 minutes. Games will be over at 90 minutes. No timeouts are permitted after the hard cap. Coaches will convene before the game to establish an official timepiece before the game, setting an alarm to signal 80- and 90-minute marks. Coaches from both teams may access the time remaining at any time during the game.

 

For regular-season league games, if the score is tied at the 90-minute mark the game will continue until either a) each team has turned the disc over once, or b) one team has scored. In the case of each team turning the disc over once, the game will end in a tie.

 

Game and warm-up time frames are 120 minute blocks. 30 minutes should be used for warm-ups and 90 minutes for the games.

 

Each team has three timeouts per game (all three may be used in the same half).

 

Time between goals: 70 seconds for the receiving team to signal readiness and 90 seconds for the pulling team to release the pull, as per Official Rules of Ultimate 11th Edition.

 

Halftime (no more than 5 minutes) can be taken if coaches agree. Teams with smaller numbers should be given the choice about halftime. 

 

Spirit of the Game (as quoted from the Official Rules of Ultimate 11th Edition)

Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the Ultimate field. Such actions as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions, or other “win-at-all-costs” behavior are contrary to the spirit of the game and must be avoided by all players.

 

Blowout Policy

Though shut-outs and lopsided scores occur with some frequency in the game of ultimate, teams with large leads should take respectful measures, such as using non-starters in place of starters, when managing such leads. After games with lopsided scores coaches should check in with each other and school AD’s should communicate if there are any issues.  

 

League Coordinator – Britt Atack; britt.atack@northwestschool.org