Spring 2019 Emerald City League High School Girls Ultimate Guidelines
Fall 2019 Emerald City League High School Boys Ultimate Guidelines
League Coordinator – Britt Atack
All games will be played in accordance with WIAA regulations except as noted below.
Season Dates: August 26-November 3
Seattle Invite: September 28/29
League schedule last day: October 17
Tie-breaker (if needed): October 21
League Playoffs (2 possibilities, based on # of state tournament berths to our league) (Update 10/1/19: We have 2 state berths so option A will be in effect this fall):
a) If the ECL has 2 state berths: #1 to state as ECL #1. #3v#4 in wild card on October 22. #3v#4 winner then plays #2 on October 23 for 2nd state berth. NOTE: Since we aren’t involved in a pigtail game this year the Oct. 23 game can be moved to Oct. 24 or 25 if both schools agree to the change.
b) If the ECL has 3 state berths: ECL Tournament Oct. 22 and 23
a. October 22: 1st Round (#4 at #1, #3 at #2)
b. October 23: Winners from 10/22 play at home of higher seed, losers from 10/22 play at home of higher seed
Pigtail game vs. SPL/PSL (if needed): October 25 (tentatively)
State Quarterfinals: October 28 (at Foster HS, hosted by DiscNW) or October 29, TBA
State Semifinals: October 31, Neudorf Stadium (Foster High School), 5:30/7:30PM
State Finals: November 3, 5:00pm, Neudorf Stadium (Foster High School)
Minimum Practice Days per Individual: 10
Regular Season Contest Limit: 16 + Jamboree + Invitational Tourney
The league is sanctioned through DiscNW, and registration and rostering is done through DiscNW for all players for JV/varsity league, DiscNW State, the JV Jamboree, and the Seattle Invite.
League Champion and League Standings
The top-ranked team at the end of the regular-season league schedule shall be declared League Champion. The league tie-breaker policy (compare head-to-head league record, if still tied compare league record vs. opponents from the top of the standings downward) will be used to break ties. If teams are tied for 1st at the end of the regular season a tie-breaker game will be played to determined League Champion and post-season seeding.
Coaches are responsible to report game scores to their AD after each game. Each AD will then tweet game scores, which will be visible along with online league standings. DiscNW also has a separate score reporting mechanism that your AD will provide you.
Bracket to be determined and announced by DiscNW.
Players are subject to the same WIAA eligibility rules as other ECL sports.
USA Ultimate 11th Edition, with the “Contact” rule and 20-yard end zones. Exceptions may be agreed upon by competing schools for safety (see below under Safety and Coach Communication).
Players are responsible for their own foul and line calls. Players resolve their own disputes. If asked, coaches can help with clarification of rules, but may not make calls. If both schools agree, observers may be used, if available.
Out of Season Play
Students may not participate in more than one season of school-sponsored ultimate per calendar school year, aside from the summer. ECL schools will not support boys' teams or boys' playing opportunities outside of the fall season, with the exception of summer. ECL schools will not support girls' team or girls' playing opportunities outside of the spring season, with the exception of summer. Summer play is allowed after the final spring tournament concludes, until July 31, as per WIAA rules. School-sponsored mixed play is only allowed for Friday, Saturday, Sunday of Spring Reign.
Out of Season Coaching
It is not considered out-of-season coaching for coaches who coach select or work at camps provided the participation guidelines are open to all interested players regardless of school affiliation. This is one main difference from WIAA rules based on the relatively small size of the high school ultimate coaching pool.
Pre/Post-season Coaches’ Meetings
Preseason: August 27th, 7-8pm at Park Pub (6114 Phinney Ave. N.)
Postseason: TBD at Park Pub (6114 Phinney Ave. N.)
Seattle Parks does not allow dogs on the fields. Please communicate this to parents and enforce it at games to ensure our future field access is not jeopardized. Seattle Parks also does not allow food or sports drinks on artificial turf fields.
Safety and Coach Communication
Coaches should carry guidelines and greet each other before the game and make sure the field is safe and playing conditions are safe.
For games on adjacent fields, keep the common sideline space clear of coaches/players/spectators to avoid possible blind-side collisions.
No goals, bicycles, or other dangerous obstacles should be within 10 feet of the field. Remind players and spectators to stay back from sidelines and to keep gear well back from sidelines so players can throw without worry of hitting sideline players/spectators/gear and to provide safety for on-field players near sidelines.
If soccer goals are not movable use cones to shorten up the end zone to make it safe.
If there is lightning, get to safe shelter and don’t restart the game until 30 minutes after last lightning sighting.
Err on the side of safety when in doubt.
Coaches should bring scrimmage vests in case both teams have the same color jerseys.
Coaches should carry a copy of the field permits to ensure field access.
A game is played until one team first reaches or exceeds 13 goals with a margin of at least two goals, or until a cap is reached. There will be a hard cap at 80 minutes. Games will be over at 90 minutes. No timeouts are permitted after the hard cap. Coaches will convene before the game to establish an official timepiece before the game, setting an alarm to signal 80- and 90-minute marks. Coaches from both teams may access the time remaining at any time during the game.
For regular-season league games, if the score is tied at the 90-minute mark the game will continue until either a) each team has turned the disc over once, or b) one team has scored. In the case of each team turning the disc over once, the game will end in a tie.
Game and warm-up time frames are 120 minute blocks. 30 minutes should be used for warm-ups and 90 minutes for the games.
Each team has three timeouts per game (Note: All three may be used in the same half).
Time between goals: 70 seconds for the receiving team to signal readiness and 90 seconds for the pulling team to release the pull, as per Official Rules of Ultimate 11th Edition.
Halftime (no more than 5 minutes) can be taken if coaches agree. Teams with smaller numbers should be given the choice about halftime.
Spirit of the Game (as quoted from the Official Rules of Ultimate 11th Edition)
Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the Ultimate field. Such actions as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions, or other “win-at-all-costs” behavior are contrary to the spirit of the game and must be avoided by all players.
Though shut-outs and lopsided scores occur with some frequency in the game of ultimate, teams with large leads should take respectful measures, such as using non-starters in place of starters, when managing such leads. After games with lopsided scores coaches should check in with each other and school AD’s should communicate if there are any issues.